Monthly Archives: September 2011

iPhone Minicritiques: Hook Champ!

Retro Indiana Jones meets Link’s Hookshot and pisses off the Smoke Monster. The best platformer I’ve played on the iPhone far and away, Hook Champ has you swinging from theĀ ceiling, getting tiny wings style bursts of speed from sharp execution … Continue reading

Posted in Uncategorized | Leave a comment

WHOA NELLY

(Apologies to Katie Tiedrich of Awkward ZombieĀ fame and glory) Goin to college, University of Washington, goin to learn some things, booyah!   Peace!  

Posted in Uncategorized | Leave a comment

Short Little Post About A Thing

Should be packing for college, but am not, so I’m posting a thing. Short bits of advice for any game dev aspirants out there like me (and perhaps to me in four years as well): 1) You have no idea … Continue reading

Posted in Uncategorized | Leave a comment

Time for… DMing Tricks part 2!

It’s back! It’s a thing! It’s yeah! Yeaaaaah! 1) If a player wants to spend more time than just the sessions to work out backstory, create a character, write a poem, RUN WITH IT. The world is fleshed out 90 … Continue reading

Posted in Uncategorized | Leave a comment

iPhone MiniCritiques: Hard Lines

In 9 words: Snake, plus a few weeks of alternate mode development. Picture from the App store. Hard Lines is a quality game, with snappy writing (in Snake? What?) that’s spouted by the Lines, clean crisp visuals, lots of modes, … Continue reading

Posted in Uncategorized | Leave a comment